Matt Pinner
Matt Pinner is a scientist-artist-engineer-educator who makes you light up, interact, and bring people together through play. With a background in Math and Astrophysics and a career spanning software engineering to sculpture, he creates experiences that blur the line between art, technology, and joyful collaboration.
Currently building interactive educational games at the National Museum of Mathematics that bridge physical materials and digital systems, Matt's practice spans installations, wearable electronics, interface design, kinetic sculpture, motion control systems, generative systems, and interactive sculpture. His particular passion: connected wearable technology that transforms social gaming and performance into collaborative experiments. Drawing from nature, science, spirituality, and the cosmos, his volumetric lighting work has appeared at ONX Studio, NYC Resistor, Heron Arts, Hex House, Bloom, and festivals worldwide. He explores how light and physical space extend reality and transform how people move together.
From engineering Intel's Robot Dance Party and programming The Illuminated River Project to building technology for Lady Gaga, DJ Qbert, and the Oregon Symphony, Matt's work lives at the intersection of high-tech spectacle and intimate human connection. Whether rigging dancers with wireless electronics, creating intergenerational museum experiences, or developing StarCatcher with Adelle Lin, his work is driven by a simple belief: art is a language for collaboration, and play is how we speak it across all ages.
He's actively seeking community with those who believe the best experiences glow, respond, and bring people together in ways they didn't know were possible.